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Frain initially wears leather armor, Bell initially wears a cotton robe, and Aulin initially wears a thin cape. As with the starter weapons, these starter armors reflect the general class and role of each character.

However, the roles of each character may be modified to a certain degree as the game progresses, and the flexibility in armor equipment reflects this. Although characters initially wear a certain type of armor, armors can generally be worn by any character regardless of armor type.

The "Cost" columns in the the below tables use the following nomenclature:

###G ([P/S])

'P' denotes the purchase price. 'S' denotes the strengthening (upgrade) cost. This is preceded by the cost in gold (G).

Power-focused Edit

Frain's armors will tend to give large boosts to D. Power but will generally not give other bonuses.

Leather Edit

Name Source Cost Stats Materials
Leather Armor None N/A N/A
Leather Armor+1 Leather Armor D. Power 53
Leather Armor+2 Leather Armor+1 50G (S) D. Power 63 Tanned Leather x5

Plate & Mail Edit

Name Source Cost Stats Materials
Plate Mail Chain Mail +2 170G (S) D. Power 96
Plate Mail +1 Plate Mail, Chain mail +3 210G (S) D.Power

117

Silver Ingot x3

Refined Steel x3

Round shell x1

Plate Mail +2 Plate Mail +1 250G (S) D.Power 139 Silver Ingot x3

Refined Steel x3

Round shell x1

Plate Mail +3 Plate Mail+2 280G (S) D.Power

160

Silver Ingot x3

Refined Steel x3

Round shell x1

Steel Mail Plate Mail+2 350G (S) D.Power 162 Totori Steel x5

Silver Ingot x3

Refined Steel x3

Black Mail 23,500G (P) D Power 286
Black Mail+1 Black Mail 1100G (S) D Power 350 El Aldo Steel x3

Piece of Darkness x5 Hard Scale x1

Black Mail+2 Black Mail+1 1370G (S) D Power 414 El Aldo Steel x3

Piece of Darkness x5 Hard Scale x1

Black Mail+3 Black Mail+2 1650G (S) D Power 479 El Aldo Steel 3

Piece of Darkness x5 Hard Scale x1

Robes Edit

Robes give boosts to magical defense.

Name Source Cost Stats Materials
Cotton Robe N/A N/A D Power 44

Magical D +50

Cotton Robe+1 Cotton Robe 50G D Power 53

Magical D+60

White Cloth x1
Robe of Golden Thread D Power 94

Magical D +110

Robe of Golden Thread+1 Robe of Golden Thread 550G (S) D Power 115

Magical D +140

White Cloth x2

Gold Thread x1

Clear Water x3

Robe of Golden Thread+2 Robe of Golden Thread+1 670G (S) D Power 136

Magical D+170

White Cloth x2

Gold Thread x1

Clear Water x3

Robe of Golden Thread+3 Robe of Golden Thread+2 800G (S) D Power 157

Magical D +190

White Cloth x2

Gold Thread x1 Clear Water x3

Robe of Blessing Robe of Golden Thread+2 900G (S) D Power 158

Magical D +190

Smooth Cloth x3

Holy Drop x2

Holy robe 19,000G (P) D Power 278

Magical D +340

Capes Edit

Capes give bonuses to magical attack.

Name Source Cost Stats Materials
Thin Cape None N/A D Power 38

Magical A +40

N/A
Feather Cape D Power 74

Magical A +90

Feather Cape+1 Feather Cape 620G D Power 90

Magical A +110

Feather of Monster Bird x4

Gold Thread x1

Clear Water x5

Feather Cape+2 Feather Cape+1 750G (S) D Power 107

Magical A +130

Feather of Monster Bird x4

Gold Thread x1 Clear Water x5

Cape of Red Rod D Power 118

Magical A+140

Cape of Red Rod+1 Cape of Red Rod 1120G (S) D Power 144

Magical A+180

Stout Branch x6

Steel White Thread x2 Piece of Fire x2

Pure White Cape 17,940G (P) D Power: 206

Magical A+250

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